Characters Of The Homework Machine
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The Homework Machine is about a boy named Brenton who invents a Homework Machine. A boy named Snikwad, discovers the machine and tells the D squad. The D squad members are Kelsey, Judy, Snikwad, and Brenton. They don't want anyone to know about it. They use it so they don't have to worry about homework. They keep getting emails from a guy named R. Milner. They think someone is watching them and they don't want to get in trouble. There is a boy named Ronnie and he is suspocious when Snickwad starts getting A's because he never gets A's. He is anxious to find out how he is now getting A's.
I thought this book was a great one. It was very full of action and it's also funny. The author has written another book with the same characters. It is called Revenge of the Homework machine. I reccomend you read this book too, if you like the Homework Machine. This book doesn't have any pictures but it's a very descriptive book. All readers between the ages of 9 and 12 would enjoy this book.
Anyway, the story unfolds with the professor heading out of town and trusting Danny to take care of his machine. Danny has been helping the professor for quite some time and was familiar with its operation, and the professor trusted him to use it in his absence. Danny is a bright kid, but one always looking for shortcuts. As the book opened he was trying to make a mechanical device to help him produce two copies of homework he would only have to write out once, so he and a friend could share the load. Naturally, soon his thoughts turned to getting the computer make short work of his homework too.
And then that night the professor returned, this time with important guests from Washington interested in potentially purchasing the machine for government use ? but dubious that it could do all that the professor had promised. So when it started printing out gibberish that evening, it was quite a serious problem. Fortunately, Danny realizes that the problem was that the thermostat had been hacked ? the bully had removed a bolt so it got stuck on a setting, which had made the switches too cold to operate properly. Once they warmed up everything worked fine again and everyone was impressed ? with the computer, and with Danny.
And when a sufficiently advanced neural net is forced to "learn" identification from tens of thousands of anal prints before being forced into full-time service doing more of the same, will we have any doubts about what led to the machine revolution? -toilet-anal-recognition/
If you can reframe the problem, you can get kids to learn. Programming the computer was entirely optional, the homework was entirely mandatory. The lessons (math problems, report on Peru) were learned, and the kids did not mind doing so, because they thought they could game the system.
J also felt very connected to one of the characters because the two had a great deal in common. With four very distinct personalities, it is probable that a reader will feel a certain bond or kinship with an individual character.
For middle-graders, I write the baseball card adventure series, about a boy who has the power to travel through time using a baseball card like a time machine. He goes on adventures with players like Babe Ruth, Jackie Robinson, Willie Mays, and others.
Recorded Books (RecordedBooks) Dan Gutman, the prolific author of over 60 popular books for children and young adults, vividly imagines what is surely every put-upon school kid s dream: a machine that does homework for them--error free!When four unlikely friends become dependent on this marvelous device, they ll soon learn that cheating always has its consequences--including legal trouble. No matter what happens, their best bet is to stick together. A dramatic and thought-provoking story with a strong message about honesty. --School Library Journal, starred review n.d., Recorded Books, Unabridged Cassette - Library Edition; 98691, $33.75. (PUBLISHER: Recorded Books Three cassettes 3.25 hrs. Library Ed. $33.75 Three CDs $46.75., PUBLISHED: 2007 (orig. 2006))
Jessie Grearson (AudioFile) Four youngsters become unlikely friends when they convene at brainy Brenton's to use his invention--a dream machine that does homework flawlessly, and in their individual handwriting. Though Sam initially thinks Brenton's a dork, and Kelsey and Judy worry about being seen with a nerd and a wisecracking boy, the four soon bond over their secret, one that eventually involves them with the law. Listeners must piece together the story from multiple viewpoints and a kaleidoscope of individual narrations--short excerpts from police interviews of students, teachers, and parents. The production is engaging and particularly effective in audio format, once listeners figure out the story's organizing principle. The variety of characters' voices presenting these changing points of view makes this an especially enjoyable audiobook. J.C.G. (c) AudioFile 2008, Portland, Maine Unabridged. 2007 (orig. 2006), Recorded Books, Three cassettes, 3.25 hrs., Library Ed., $33.75, Three CDs, $46.75. Ages 8 up. (PUBLISHER: Recorded Books Three cassettes 3.25 hrs. Library Ed. $33.75 Three CDs $46.75., PUBLISHED: 2007 (orig. 2006))
Carolyn Phelan (Booklist) In a novel about a boy clever enough to make his computer do his homework for him, Gutman delivers a fresh take on an idea as old as Danny Dunn and the Homework Machine (1958). The nontraditional narrative unfolds through the words of a large cast of characters, from a teacher to the police chief to the students in a fifth-grade class. Each chapt