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The team began development for the Xbox 360 as a third party title for Microsoft, and Tabata was chosen by Square Enix to lead development of this game as he was interested in working with Microsoft's platform. The game was developed using the Crystal Tools technology created by Square Enix to handle the process of developing a PlayStation 3 title on the Xbox 360. This caused some issues for the game's development. Due to the tight limits of the technology, the team had to develop the game in a highly restricted environment. Tabata and the development team worked on changing this by applying Crystal Tools to a different platform, resulting in the game running on the PlayStation 3. Tabata had a special connection to the PlayStation 3, and cited the PlayStation 2 as the console that he and the team learned about from fellow Square Enix developers; he said they want to bring the Square Enix feel to Sony's platform. He cited the PlayStation 3 as a platform he wanted to bring to the masses. Tabata also wanted to create a game that will attract a wide audience, and cited Final Fantasy XIII as an influence for such a game. The team wanted to create a game that would resonate in the players' hearts, and based the story on various cultural references, and the team wanted to make a game about war . The team decided on war to make a game about history of survival. The historical progression of a war and its effects on the younger generation is the main focus of the story.[8] Tabata has cited several underlying themes in the world and story of Final Fantasy Type-0 827ec27edc